Blogumulus by Roy Tanck and Amanda FazaniDistributed by CahayaBiru.com

"Meraih Mimpi(Reaching Dreams)" New Animation Film

Kamis, 29 Oktober 2009

"Meraih Mimpi(Reaching Dreams)" New Animation Film
September 14, 2009 by ria
www.teknopreneur.com
edited with google translate

Musical genre film again present to entertain the audience in Indonesian cinema. However, this musical worked with Asian-style animation display. Reaching Dreams, a film which claimed to be the first animated film musical nation's children.

Whoop noise Indonesian film industry now attracts the eyes of Infinite Framework (IFW), an animation company based in Batam. This time, the cultivation of this animated movie was done by 105 animators from Indonesia.

The story in this film tells the story of two children struggle to save the village and reach their dreams. Background and setting the place is set according to the Asian style. Mike Wiluan, IFW Managing Director said, this movie is not unique to Indonesia. The film is a reflection of Asian culture.

Is Kalyana Shira Films, the producer who worked on Nia Dinata players and character selection. To fill her voice, some top artists to be didaulat voice. Some of these artists, among others, Gita Gutawa, Patton Idola Little, Surya Saputra, Cut Mini, Uli Herdinansyah, Shanty, Tike Priatnakusumah, and several other supporting artists.

Cut Mini, the actress who voices fill the parrot said, quite proud to be doing voice-overs for the film. According to him, doing voice-overs in animated films, especially the animals were more easily than humans.

Another opinion comes from Patton, the little artist was admitted ribet enough when I first fill the sound in this movie. This first experience made him the challenge to do better.

This film can be enjoyed by cinema lovers from September 2009. The story of friendship and cooperation between humans and animals are presented with additional strains of the song and music. Happy watching ... [RIA]

“Meraih Mimpi” Film Animasi Terbaru

“Meraih Mimpi” Film Animasi Terbaru
September 14, 2009 by ria
www.teknopreneur.com/

Film bergenre musikal kembali hadir untuk menghibur para penikmat cinema di Indonesia. Namun, film musikal ini digarap dengan tampilan animasi ala Asia. Meraih Mimpi, menjadi judul film yang diklaim sebagai film animasi musikal pertama karya anak bangsa.

Hingar bingar dunia perfilman Indonesia saat ini menarik mata Infinite Framework (IFW), sebuah perusahaan animasi yang berbasis di Batam. Kali ini, penggarapan film animasi ini dikerjakan oleh 105 animator asal Indonesia.

Cerita dalam film ini mengisahkan perjuangan dua orang anak untuk menyelamatkan desa sekaligus meraih mimpi mereka. Latar dan setting tempat memang diatur sesuai dengan gaya Asia. Mike Wiluan, Managing Director IFW menuturkan, film ini memang tidak khas Indonesia. Film ini sebagai cerminan kebudayaan Asia.

Adalah Kalyana Shira Films, dari produser Nia Dinata yang menggarap pemilihan pemain dan karakternya. Untuk pengisian suaranya, beberapa artis papan atas didaulat untuk menjadi pengisi suara. Beberapa artis tersebut antara lain, Gita Gutawa, Patton Idola Cilik, Surya Saputra, Cut Mini, Uli Herdinansyah, Shanty, Tike Priatnakusumah, dan beberapa artis pendukung lainnya.

Cut Mini, aktris yang mengisi suara Kakaktua mengatakan, cukup bangga bisa mengisi suara untuk film ini. Menurutnya, mengisi suara dalam film animasi, khususnya binatang ternyata lebih mudah dibandingkan dengan manusia.

Pendapat lain muncul dari Patton, artis cilik ini mengaku cukup ribet ketika pertama kali mengisi suara di film ini. Pengalaman pertamanya ini membuatnya tertantang untuk berusaha lebih baik.

Film ini bisa dinikmati para penikmat cinema mulai September 2009 ini. Kisah persahabatan dan kerjasama antara manusia dan hewan disajikan dengan tambahan alunan lagu dan musik. Selamat menonton…[Ria]

ALVIN AND THE CHIPMUNKS 2: The Squeakquel

Minggu, 25 Oktober 2009


ALVIN AND THE CHIPMUNKS 2: The Squeakquel
Movie Reviews

Directed by Betty Thomas
Starring: Jason Lee, Zachary Levi, Drew Barrymore, Christina Applegate, Anna Farris, Justin Long, David Cross, Amy Poehler
Review by


SYNOPSIS:

Alvin, Simon and Theodore must put aside music superstardom and return to school, where they look to win a $25,000 prize in a battle of the bands contest in order to save their school's music program. But the Chipmunks unexpectedly meet their match in three singing chipmunks known as The Chipettes -- Brittany, Eleanor and Jeanette.

REAL TIME CONFIGURATION

Minggu, 18 Oktober 2009

6 REAL TIME CONFIGURATION

Real time configuration requires a visualization PC and one or two additional ones for capture and camera data processing purposes. The visualization PC launches the 3D Motion Captor application both in Grab and Capt PCs (if they are not the same PC).
6.1 How many PCs?


The system requires one external PC for 3d real time rendering and one or two additional ones for capture processes.
Real time tasks are divided into three groups:
�� GRABbing task: Getting Images from cameras and pre-processing them.
�� CAPTure task: 3D data generation

28 REAL TIME CONFIGURATION
�� VISualization task: 3D visualization

Motion Captor can be controlled from an external application an STT application or a plug-in for a real time oriented application such as Motion Builder.
Two real time configurations are described bellow:
Complex: Two PCs for Motion Captor
Simple: One PC for Motion Captor
As shown, the number of PCs may vary. The required number will depend on some parameters such as the available hardware, number of cameras, marker configurations. Please contact our support team for the most appropriate configuration.
6.2 Hardware connections and configuration

Real time processes require more than one PC. Since capture processes include some communication ones, there are some network system issues to take into account:
29 3D MOTION CAPTOR
All PCs involved must follow some rules:
�� All PCs must be Ethernet linked.
�� Logins in all PCs, must be carried out with same username and password.
�� From all PCs it must be possible to enter public (shared) folders from any of the others.
�� Used username must have administrator rights on all PCs.

6.3 Visualization software

The visualization PC requires specific software for controlling the capture processes. As mentioned before this might be a complete application provided by stt or a commercial application with the adequate plug-in (also provided by stt). In any case, it will be necessary to indicate the names of the PCs where both GRAB and CAPT tasks will be carried out.
30 LOG FILES
7 LOG FILES

Log files are text files where pc configurations, working modes, captures and any other incidence is stored.
The following LogFiles are created:
• GrabPC : application directory/files/capturefiles/MCLOG.txt
• CAPT: application directory/files/capturefiles/MCLOG.txt

CAPTURING

5.3 CAPTURING!

Finally we reached to the capture process, which is the main goal of the 3D Motion Captor. The following points will go through all the necessary steps to carry out motion captures:
New capture
1. Select Capture under the File menu.
2. Select the capture type. The capture type can be either Normal or Large Time. Large time mode is recommended.



Figure 5-13: Select number of models and capture
type.
Normal Mode:
Normal mode works in non-paged RAM memory. It stores all images from all cameras. The time limit depends on the amount of non-paged memory available (available time is not higher than 15 seconds).
19 3D MOTION CAPTOR
Large Time Mode:
Large time mode uses standard RAM memory. Captures may last for minutes, and the time for the capture is set under options (page 27). Image storage can be customized to be done from whatever cameras. Image storage frequency can also be set. Large Time capture mode is strongly recommended.
Select the Capture Model
There are many available capture models. Check the capture models available on your documentation and select the most appropriate one for your needs.
Start the process
By pressing ok on the dialog shown in Figure 5-13, the capture algorithms start. A new dialog appears while the system recognizes the markers and performs the capture.
Before pressing the ok button, please take into account the following:
�� There are not extra markers on the room.
�� There are not missing markers (the actor/actress has all the markers on)
�� All the markers are correctly placed
�� The actor/actress is standing in the filming area with the right position (each marker configuration has its own reference position).

Performer: Set Up Position
There are two parameters to be considered, the performer’s location within the capture area and his or her body position.
1) Performer location within the capture area
The performer must be located at the center of the capture area. Viewing the scene from the top (Error! Reference source not found.), the performer's head must be located at the center of the capture area.

20 STAND ALONE MODE
2) Body Set Up Position.

The system user must keep special care of the performer’s Set up Position. Incorrect Set up Position may lead to capture errors.



Figure 5-14: For the Set up Position, it is recommended not to face any camera like in the right view. The left view shows the
The performer can face anywhere although it is recommended not to face a camera like the sample shown in Figure 5-14.
Capture Process
The Capture Process consists of the recording phase and the processing images phase. During the first one, the system records the filming area for a period of time previously set as the Capture Time. During the second phase, all recorded images are processed to obtain the performer’s motion.
The recording phase starts when the OK button from the Capture Dialog (Figure 5-13) is pressed. The following sounds will come from the computer:
�� READY…: The word Ready informs the performer that the system is about to start the recording phase.
�� …GO…: The word Go informs that the system has just already started the recording phase.
�� ….O.K.: The recording phase has ended and the processing images phase starts.

21 3D MOTION CAPTOR
�� During the capture process a motion slider will appear on the scene showing the development of the capture.

Validation Process
After the Capture Process, a validation is required. The Validation Process consists of checking that the Capture Process was successful. As soon as the Capture Process finishes, a representation of the performer viewed from all cameras is shown in the Set Up Position (Figure 5-14). This is called the Capture Validation View.
Figure 5-17: Validation View at Set Up
Figure 5-16 shows the human representation in more detail. The Validation Process consists of checking that the representation shown in all cameras matches that representation.
Finally, press on the Play Forward button (see page 24) to check that the capture has been successful. The human representation shown in all views must be similar to the one shown in Figure 5-16. Figure 5-18 and Figure 5-19 show a valid and a not-valid capture.


Figure 5-15: Capture progress bar

Figure 5-16
22 STAND ALONE MODE
Figure 5-18: Valid Capture. The representation must be coherent throughout the whole motion.
Figure 5-19: Not-Valid capture. Look at frames 30, 40 and 50. The capture missed a foot marker.
23 3D MOTION CAPTOR
Validation Options
Validation Options are Validation Play Options and Validation View Options.
Validation Play Options
These allow you to move the recorded movie forward and backwards in different ways. Play Options are under the Play menu and are also available in the play toolbar (if not present, the play toolbar can be activated under the edit menu). Play Options are:
Play Forward Performs the movie forward.
Play Backwards Performs the movie backwards
Step Forward Performs the movie one frame forward.
Step Backwards Performs the movie one frame backwards.
Pause Stops the movie.
Validation View Options
For validation purposes, several view modes are provided in order to make the validation process as easy and quick as possible. Validation View modes are images, segments, points or any combination between them. The following describes in detail all view modes:
Images: Setting the Images option on allows you to view black and white images on the Capture Validation View.
Points: The 3D Motion Captor application allows you to view which points are considered as markers. These are highlighted as numbered red dots.
Segments: The Segments option draws lines between the captured markers. Enabling the Segments option helps very much on the motion Capture Validation Process.
Several View Modes can be selected at the same time. Some view mode combinations are shown in Figure 5-20. The default option shows points and segments.
24 STAND ALONE MODE
Figure 5-20: Four different view modes for camera 1 view.
3D VIEW

Figure 5-21: 3D View.
The Motion Captor application has a 3D advanced module that allows 3D capture visualization. This view will allow you to get some 3d feedback. In order to open the 3D view, select 3D View under the Biomechanics menu (or click on the 3D icon).
Set the 3D view on / off
In order to open the 3D view, select 3D View under the Biomechanics menu (or click on the 3D icon).
25 3D MOTION CAPTOR
Rotation wheels and zoom slider
3D point of view control can be modified with any of the following:
• Rotation Wheel: Just drag the mouse any of the two rotation wheels (in red color) and you will be able to rotate the scene horizontally and vertically.
• Rotation buttons: Rotation buttons allow you rotate step by step the scene. Rotation wheels are shown in the figure bellow.

• Zoom operations: Zoom operations can be carried out by using the zoom slider (on the right hand side of the 3d window), but also with the zoom buttons.

• Z Translation. The point of view can either move forward and backward with the translation buttons.

Mouse mode
The mouse mode defines how the point of view is modified when the mouse is dragged within the view. You can access to the mouse mode by selecting mouse mode under the View Control menu.
Reset view
In order to set the point of view to the default one just select Fit view to scene under the View Control menu or click on the icon .
Other 3D options
The background color can be changed by selecting background color from the Configuration menu. Axis and markers can also be activated from this menu.
Finally with the right mouse button, you will be able to set different render modes, camera tracking, and so on.
26 STAND ALONE MODE
5.4 GENERAL OPTIONS

The options dialog can be opened from the View menu. The use of some of these options requires some knowledge about computer and memory management, and we recommend asking our technical staff before any change.
Options are grouped under:
Calibration: Number of points in the calibration rod, calibration tool, distance between points, and so on.
Capture: Number of cameras, sensor size, focal length, and some other options are grouped under capture.
Directories: The path where temporary files are stored and the calibration folder can be set. Please take into account that these folder must be under the 3D Motion Captor folder.
Image disk saving options: This option only affects normal capture mode in stand alone working mode (page 19).
Image Preservation: These options allow customizing the images to be stored when large time is being used (page 19).
• RAM: Amount of RAM memory used for storing images from the cameras.
• Camera image preservation code. This code is a sequence of n and s letters, and defines how the images from that camera will be stored. For example:
o n : no images
o s : all images
o ns : one image out of two frames.
o nns : one image out of three frames.
… and so on.

Miscellaneous: Automatic lights can be set to on/off, use of image holes (for hiding extra brights), select video code option, and the frame grabber starting slot.

Figure 5-22: Options Dialog
27 3D MOTION CAPTOR

Figure 6-1: Real time configuration

CALIBRATION

5.2 CALIBRATION

Before a capture session, 3D Motion Captor needs to get some previous information about the position of the cameras. The action of getting these parameters is known as Calibration.
There are several calibration tools included in the application.
o Calibration or complete calibration - to be used for the system set-up.
o Re-Calibration – to be used when any camera was slightly moved.
o Calibration test – to check whether the system is calibrated or not.


14 STAND ALONE MODE
Calibration (or complete calibration)
Calibration is necessary when any of the cameras was moved and the recalibration process is not successful. This happens when the cameras are moved a significant distance.
In order to calibrate, please check the following steps:
Calibration Rod Placement:
Place the calibration rod at the center of the capture area.
Filming Area check
Check that there are no additional markers in the capture area. You may use the Freeze option (see page 14). Opened windows, rings or extra markers can deal to both calibration and capture problems.
Calibration Process
The calibration process consists of placing the calibration rod on different points located within the capture area.
1. Depending on the number of cameras the number of places where the calibration rod has to be placed varies:

Number of cameras Points to place the rod
2 14
3 14
4 14
6 17
8 17
More than 8 17

15 3D MOTION CAPTOR
2. Although there is no general rule, points (14 or 17) on the floor should be distributed regularly on the floor. The following figures show some possible distributions for a four and a six camera distribution.


Figure 5-7: calibration mode
3. This dialog (Figure 5-7) shows two calibration procedures, manual and automatic. The manual requires pressing a button for each calibration position. The Automatic mode tries, automatically all calibration positions, one by one.
4. Place the calibration rod on the first calibration point and press on the Start button. There is no established order, you can choose anyone, but it is recommended to follow an arrangement in order not to forget any point.

5. Once the first point has been successfully calibrated the window shown in Figure 5-9 appears. The lower part of the calibration rod is drawn with a




Figure 5-5: 6 camera system


Figure 5-6: 4 camera system
16 STAND ALONE MODE
green circle. This is the mark to indicate that this point has been calibrated. Note that in this case 9 markers are used (the most common number is 6 or 7).


Figure 5-8: 3 calibration points have been successfully calibrated.
Figure 5-9: First calibration point successfully calibrated.
6. Move the rod towards the next calibration point and press Next. Repeat this operation until you have gone through all the calibration points. While you are calibrating, note that in all the cameras. Figure 5-8 shows four views after calibrating 3 points.
7. Once you have calibrated the 14/17 points, a window pops up indicating the process percentage already done. Once the application has finished, the dialog shown in Figure 5-10 will appear. Then press OK button to exit.

Figure 5-10: Correct calibration.
17 3D MOTION CAPTOR
Calibration Errors
There are two possible errors when calibrating:
1. The number of points is incorrect in one or more cameras. There are three possible causes:
�� The calibration rod is not properly placed (or the cameras are not properly fixed) and one or more points cannot be viewed from one camera.
�� There is a shine in the capture area. Take the object that produces the shine outside from the capture area.
ば The gray level of the marker is not high enough to capture it. Open the iris a little more.
2. The actual position has already been taken. The calibration point where the calibration rod is placed has already been used. Move the rod towards another calibration point.

Recalibration

Figure 5-11: Recalibration
The recalibration process allows calibrating the system in a very easy and quick way. This option will only be effective if the cameras are in a similar position as they were when the system was last calibrated.
The recalibration process is very similar to the calibration one, but simpler. In order to recalibrate, select Recalibration under the File menu or select Recalibration after a calibration Test.
Next, set the calibration rod on the calibration point closer to one camera and press the Next button. Do the same for each camera.
18 STAND ALONE MODE
Figure 5-12: Calibration Test.
Calibration test
The calibration test gives information about the calibration status of the system. It is a very simple task to carry out:
�� Select Calibration Test under the File menu.
�� Wait for the calibration diagnosis.
�� If the diagnosis is Good Calibration (green light) the system is calibrated, and the capture process can be started (press on the End button).
�� In other case we strongly recommend to recalibrate the system (press on the recalibration process).

Real video

5.1 REAL VIDEO

Figure 5-2: Real Video option allows you to view the recording area in real time.
Activating the Real Video utility allows you to view in real time what the cameras are viewing. In Figure 5-2, four Real Video views are shown, one for each camera. The performer is standing at the center of the filming area with the arms in T position.

The Real Video can be used for different purposes:
�� For the System set up: Cameras orientation.
�� For the Calibration process: Calibration rod orientation and extra brightness detection (Chapter 5.2).
�� During the Capture process: Extra brightness detection.

Real Video On/Off
The Real Video option can be activated in case that there are no captures opened. One view will be shown for each camera.
12 STAND ALONE MODE
To activate the Real Video, Click on the Real Video button, or Select Real Video from the File menu.
To close Real Vide, click again on the Real Video button or select Close Real Video from the File menu.
Figure 5-3: False markers must be removed before a capture process.
Real Video: Extra brightness detection
The main purpose of the 3D Motion Captor application is to get the 3D trajectories of all the markers moving within the filming area. From the 3D Motion Captor system’s point of view, a marker is just a point whose brightness is over a certain value.
Items like white clothes, clocks or rings may, in some rare cases, cause problems to the capture system. It is also strongly recommended to avoid direct sun light into the filming area. Finally, avoid sport shoes with reflective material.
Contrast level
During the Real Video, you may change the contrast in order to obtain a brighter or darker view. In order to change the contrast, follow any of these steps:
For more contrast:
Press + key on your keyboard.
Select More Contrast under the View menu.
For less contrast:
Press - key on your keyboard. Select Less Contrast under the View menu.
13 3D MOTION CAPTOR
Freeze option
This option is very helpful in order to detect markers in the scene. By clicking on this icon, the application freezes the image and all the markers appear inside red circles (see Figure 5-4).
Figure 5-4: Freeze option freezes the image and highlights the markers in the scene.

 
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